In fact, EGS cloud saving is only available for “a couple of new games,” according to Epic CEO Tim Sweeney. One of those is Moonlighter (which also happens to be free on EGS until August 1), but it’s still not certain what the other games are at this point, and Sweeney said Epic has work to do before cloud saving is available across all games.
The Epic Games Store lacks a lot of important features, like a cart or the ability to let consumers purchase multiple things at once without being flagged for fraud. That hasn’t stopped Epic from snagging multiple high-profile exclusivity deals, like Borderlands 3, Outer Wilds, and Shenmue 3.
The exclusives haven’t gone down well with consumers, and even though EGS has tried to soften the blow, even a cursory glance at the responses to Sweeney’s tweet shows consumers mostly want the EGS storefront and launcher to offer what they’ve come to expect from Steam.
Cloud saving is one of those nearly mandatory features at the top of consumers’ lists, and it’s not hard to see why. The prospect of losing dozens, even hundreds of gameplay time thanks to a hardware issue or data corruption isn’t appealing, and cloud saving offers a sort of insurance against those risks.
Back in March, EGS promised cloud saving would come in May, though that obviously didn’t happen. Even if the Epic Game Store cloud saving feature is less expansive than one might hope, at least it’s a step in the right direction for the much-maligned storefront.