I of course had to chronicle this and published an article that provides all the basic background information for the project. In addition to this, I also got a chance to speak with the man who came up with the whole idea, Nick van Wersch, or N11ck as he is known on YouTube.
Nick’s latest update video
I asked Nick what his inspiration was and why he decided to re-create GTA 5’s map in particular.
I wanted to know a bit more about the team itself, how many people were participating in the build, how long they spend building each day and also when Nick envisages the project being completed.
I chose GTA 5 simply because it was the latest one in the series. It could have been any other game as well though, it was just a coincidence.
There are of course going to be plenty of ups and downs along the way, so I asked Nick about the best and worst parts of the build and what had been the most difficult aspect so far.
Although there is a long way to go and the project is far from complete, I wondered whether Nick had any plans for future builds of the same scale as this one.
The worst part is probably the times when you lose a bit of hope because its such a huge project. Luckily this feeling goes away quickly.
The most difficult part is cramping the whole world into 256 blocks in height. We have to adjust a lot of tall buildings because they don’t fit in the world, we have to lower them a little bit and still make it look good.
You can keep up to date with the latest news from the build by subscribing to Nick’s channel on YouTube and I will also be keeping a key eye on the process, providing updates here on GameSkinny as the project progresses.